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  • May 12
  • 6 min read

0.4.22 brings a new game mode - the Rift Sealing Protocol!

Patch Notes

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12 May 2026


GAMEPLAY CHANGES (Highlights; more details below)

  • New game mode: Rift Sealing Protocol

  • New legendary relics

  • Difficulty adjustments to S+

  • UI and text simplifications

  • Balance updates


VISUAL AND AUDIO UPDATES

  • New UI animations:

    • Initial hero selection

    • Start buttons

    • Events

  • Heroes' abilities that have stacks now have visual feedback according to how many stacks it's accumulated. This also includes buff stacks like Rip and Sal

  • Inventory bar can now be toggled

  • HUD is made always visible now during Rank Up sequences and Events

  • Settings menu with long requested volume and resolution settings



GAMEPLAY UPDATES

– Aleco, Lead Designer

Today’s patch introduces the Rift Sealing Protocol, a new feature design for our most experienced players who are seeking a great level of challenge. It also brings some major changes to the S+ difficulties, a text simplification and formatting pass, new legendary relics, and some Hero balance changes. Let’s dive in!



Rift Sealing Protocol


The Rifts have been wreaking havoc on our world for far too long. At last, thanks to the breakthrough scientific discovery of the Rift Anchor, the guilds have finally found a way to collapse a Rift with the new Rift Sealing Protocol.


The Rift Sealing Protocol (or RSP for short) is a series of missions which greatly increases the difficulty of a run. RSP was designed for players who are after the highest level of challenge that Rift Reborn has to offer, and is intended to be so difficult that even the very best players should expect defeat more often than victory. Those who manage to complete all of the RSP missions and defeat the final boss earn one point on the new Win Streak Leaderboard, which tracks the longest consecutive RSP win streaks each patch. Players who have already won a run on SSS difficulty can opt into RSP at the start of any SSS run by clicking on the check box before the run starts.


The list of RSP missions is the same each game:


  1. Skip a Challenge Fight reward.

    After winning a challenge fight, press the  “skip” button underneath the 3 relic reward choices.

  2. Skip a Campfire reward.

    The campfire now has a “skip reward” option.

  3. Purchase the Act 1 Key Fragment.

    Purchased from the shop. Costs 15 Shards to start, and increases by 2 each fight.

  4. Purchase the Act 2 Key Fragment.

    Purchased from the shop. Costs 20 Shards to start, and increases by 3 each fight.

  5. Hero Death Limit: 10

    Heroes can die no more than 10 times total during your run.

  6. Charge the Rift Anchor.

    1. The Rift Anchor is a new quest item given to players at the start of each run. It has 3 quests which must be completed before the end of the run.

    2. To charge the Rift Anchor, equip it to Heroes of different classes and win fights. You must win 3 fights while the Rift Anchor is equipped to a Tank or Vanguard, 3 fights while equipped to an Assassin, Duelist, or Warrior, and 3 fights while equipped to a Mage or Mystic.

    3. The Rift Anchor gives the holder -20% basic stats, and must be equipped to a Hero on board each fight.


We put a lot of effort into designing, iterating, and implementing RSP, and we couldn’t be more excited to hear your feedback on it. Once we’ve had the chance to read your feedback and collect some data on the mode, we plan to make some adjustments to it in upcoming patches in order to ensure its best experience possible and is hitting the right level of challenge.



Difficulty and System Updates


While building and testing RSP, we spent a lot of time thinking about the existing difficulty modifiers (C through SSS) in Rift Reborn. In order for the RSP missions to feel streamlined and relatively manageable, we found that it was necessary to elevate the baseline difficulty of SSS itself. To accomplish this goal, we did away with the most boring and least impactful of the old difficulty modifiers, created a spicy and flavorful new difficulty modifier for SSS, and made a few re-arrangements to the order of the modifiers.


Our target for RSP was to hit 100/100 on the difficulty meter, but in our early testing we were finding that only 40 of those difficulty points were coming from the baseline challenge of SSS difficulty itself. This meant that the remaining 60 points had to come from the missions of RSP, which led to a bloated and slightly overwhelming list of RSP missions which didn’t feel very fun. By raising the difficulty of SSS from a 40 to 60 on the difficulty meter, this allowed us to tighten up the RSP missions to a much better spot while still hitting our difficulty target.


Difficulty Changes:


  • Difficulty SSS (Heroes can only equip 1 item per rank) has been replaced by a new modifier which has the current Act Boss increase the challenge of each fight before it. For example, during Act 1 the Hydra will give all monsters a small amount of HP/S, and during Act 2 the Fire Dragon will inflict an increasing amount of Burn on all Heroes at the start of each fight.

  • Difficulty B (The Shard Stabilizer starts with 10 less Shards) has been replaced by the old Difficulty S (Earn 1 fewer Shard per surviving Hero at end of combat).

  • Difficulty S (Earn 1 fewer Shard per surviving Hero at end of combat) has been replaced by the old Difficulty SSS (Heroes can only equip 1 item per rank).

  • The Demon Act Boss now gains +25 Attack Speed when its Fury passive triggers.


The following system-level changes have also been made:


  • S-Rank Heroes on Difficulty S and higher now gain 1 additional item slot, putting them to a total of 5 item slots.

  • The Shard Stabilizer starts with 5 less Shards (15->10) starting from the base difficulty.

  • The first event from each act now rewards slightly more Shards.



Text Changes


As part of a continued effort to simplify, clarify, and generally reduce the amount of text in the game, we’ve created some new text formatting rules and updated a large number of the text boxes in the game. In some cases, we decided to modify the existing functionality of a few existing abilities in order to make them easier to read and understand (for example, we removed the Backup ability on Zuri’s Stoneskin passive).


The clarity and brevity of our text boxes is extremely important to us, as one of the biggest problems that new players face when learning RR is the sheer amount of text they have to consume in every shop. We would love to hear your feedback on our recent text changes (particularly our changes to Rush/Stall, Backup, and the new Lasting keyword), and plan to continue updating and improving our in-game text as much as possible in future patches.



New Legendary Relics


We were very happy to see the warm reception to last week’s change which added an additional slot in the Super Shop for a guaranteed Legendary team-size relic. Following up on that change, we’ve added 3 new team-size relics (Ascension Mandate, Critical Mandate, and Desperation Mandate) as well as 5 new “normal” Legendary relics (Defensive Energy Crystal, Martial Energy Crystal, Arcane Energy Crystal, Heroic Capacity Expander, and Omnity Enforcer) in order to bolster the size of each relic pool and better ensure players aren’t running into the same Legendary relics each game.



Hero Updates


I decided not to title this section “Hero Balance Changes” like I normally do, as many of the changes below were made more to simplify or streamline the ability than to make it weaker or stronger.


  • Irini

    • 🔄Reforged Will renamed to Lightning Strike (Active Ability)

      • No longer deals base damage. Now deals a moderately increased amount of damage per Stall and Rush triggered this game.

  • Zuri

    • ⬇️Stoneskin (Signature Passive Ability)

      • Removed the Backup effect.

  • Rowan

    • ⬆️Earthquake renamed to Tectonic Slam (Active Ability)

      • Now gives Rowan Shields whenever it is cast.

  • Skorn

    • 🔄Retribution (Signature Passive Ability)

      • Triggers “when attacked” instead of “on damage received”.

      • Base damage: 1->2

    • 🔄Come At Me! (Active Ability)

      • No longer provides base Shields. Now provides a moderately increased amount of Shields per Stall triggered this game.

  • Nyx

    • 🔄⬆️Ferality (Signature Passive Ability)

      • Now gives Nyx lasting stats.

      • Now correctly states that it refreshes ALL Rush abilities on Nyx when it triggers.

      • Attack Speed and Attack per Rank: 10 base + 5 per rank -> 8 base + 7 per rank

  • Rip

    • 🔄⬆️Bloodthirsty (Signature Passive Ability)

      • Now gives Rip lasting stats.

      • Now correctly states that it refreshes ALL Rush ability on Rip when it triggers.

    • ⬆️Enrage (Active Ability)

      • Now gives ranked-based scaling instead of flat scaling per trigger.

    • ⬇️The Brute

      • Base Max HP stolen per Crit: 10->0

  • Sal

    • ⬇️Base Stats

      • -.01 Base Attack Speed

    • ⬆️Cold Snap (Signature Active Ability)

      • Additional attacks fired from this ability now hit for full damage.

  • Hoyoung

    • ⬆️Base Stats

      • +2 Base Attack Damage

      • +25 Max HP

    • ⬆️The Sniper

      • Now gives rank-based scaling instead of flat scaling per hex of distance from his enemy.

    • 🔄⬆️The Exacting

      • The Killshot crit bonus now applies additional times per fight based on Hoyoug’s Rank.

      • Base Killshot crit bonus: 100->50

  • Pollen

    • ⬇️The Earth’s Child

      • No longer increases the duration of Sanctuary of Bloom.

  • Niklas

    • ⬇️The Executive

      • Shield provided per equipped item: 33%->25% 

    • ⬆️The Hoarder

      • Stall duration 9->10

  • Reyna

    • ⬇️The Brawler

      • Attack per Shield threshold: 12->15

  • Karsu

    • ⬇️Snowpiercer (Signature Active Ability)

      • Base Frost inflicted per arrow: 5->4

  • Tilly

    • ⬇️The Elegant

      • Attack scaling on first hit: 250->200

      • Magic scaling on first hit: 100->0

    • ⬇️The Sharp

      • Rush duration 15->10

  • Logan

    • ⬇️The Fit

      • Rush duration 8->6

  • Dragomir

    • ⬆️The Stalker

      • Now provides additional Omnivamp each.



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