- 6 days ago
- 4 min read

0.4.23 brings a big update to the event system and many QoL improvements.
Patch Notes | | | 19 May 2026 |
GAMEPLAY CHANGES (Highlights; more details below)
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VISUAL AND AUDIO UPDATES
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BUG FIXES
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GAMEPLAY UPDATES
– Aleco, Lead Designer
Today’s patch brings the first batch of changes from Events 2.0, a major overhaul of RR’s old event system which unlocks the ability for us to do more with events and crossroads than ever before. We’re starting with some improvements to the first two crossroads of Act 1, but we have many more event-related improvements planned for future patches. We also have some brand new relics and items for Shield builds, as well as updates to a handful of existing Shield-focused relics. Finally, this patch includes a modest number of Hero balance changes, mainly targeting the weakest and strongest Heroes in both Endless and RSP modes. Crossroads and Event Changes
Enemy and Difficulty Changes
Shield-Focused Changes For the past few patches, many of the top scores on the Endless mode leaderboard have been put up by Warrior-focused comps. These comps get the vast majority of their survivability from effects which give Warriors lasting Shields based on the damage deal. We are happy to see these comps performing well, but couldn’t help notice that Mystics, the Shield-based class, are often overlooked in these comps and very rarely appear as the focal point in top Endless comps. Meanwhile in RSP mode, where each Hero death brings you one step closer to defeat, Mystics have proved to be far more essential. They are often the most reliable way to keep your Heroes alive while completing missions, and have been central to the longest RSP runs over the past two weeks. Since Shields have become so important for success in both modes, this batch of changes is intended to create a wider variety of Shield-based options for both Endless and RSP mode players.
Relic Changes
Hero Changes
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