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  • Jun 17
  • 1 min read

Smaller patch with some difficulty adjustments and a few fixes.

Hotfix

|

17 June 2026




GAMEPLAY CHANGES

  • New Run button in End Screen now starts a new run without going back to the Menu

BUG FIXES

  • Fixed the Combat Tracker being hidden during events

  • Adjusted the "placeholder" tag in Event scene to not show up on finalized assets

  • Fixed some camera issues in certain cases when dragging the camera during battle

 


BALANCING ADJUSTMENTS

Enemy Stats

  • SS+

    • ⬆️Reverted yesterday’s change which reduced offense for non-boss enemies in Act 2.

    • ⬇️Added a 10% stat reduction to the offense and defense of the stage immediately after the Act 1 Boss.

    • ⬆️Slightly increased the difficulty of all 3 Dragon Act 2 Bosses.

  • A -> S

    • ⬆️⬆️Moderately increased the difficulty of the Poison Dragon Act 2 Boss.

    • ⬆️Slightly increased the difficulty of the Demon Act 1 Boss.

  • Base -> B Difficulty

    • ⬆️Slightly increased the difficulty of all 3 Dragon Act 2 Bosses.

    • ⬆️Slightly increased the difficulty of the Demon Act 1 Boss.



Challenge Fights

  • Act 1

    • ⬇️Rapid Growth

      • Rush Duration: 10 -> 8

    • ⬇️Improvidence

      • Healing per second: 4% of Max HP -> 3% of Max HP



Fight Events:

  • Act 1

    • ⬇️⬇️Demolition

      • Moderately easier (reduced durability)

    • ⬇️Single Combat

      • Slightly easier (reduced durability)

    • ⬆️Endurance

      • Slightly harder (increase offense)

  • Act 2

    • ⬆️⬆️Demolition

      • Moderately harder (increased durability)

    • ⬆️Single Combat

      • Slightly harder (increased durability and offense)

    • ⬆️⬆️Endurance

      • Moderately harder (increased offense)

    • ⬆️Rematch

      • Slightly harder (increase offense)

Enemy Stats:

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