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  • Jun 2
  • 6 min read

0.4.25 brings 20 new events, trial fights and new rankup animations,

Patch Notes

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2 June 2026

We’ve got a very eventful patch for you all today! We have added 20 brand new events to the game this week, including 4 combat-based events called “Trials”. We also added a new rankup animation sequence and Rip has found his voice.

⭐ = Community Suggestion


GAMEPLAY CHANGES (Highlights; more details below)

  • 20 new events this week!

  • Trial Fights

  • Difficulty adjustments (especially on Challenge Fights)


VISUAL AND AUDIO UPDATES

  • Rip now has a voice

  • ⭐ Added trigger count panel to the hero panel

  • Reworked and improved the rankup visuals to make rankups feel more impactful

  • The “super shop” is now called “Auction House” and received a new intro animation

  • Updated and improved the tutorial


BUG FIXES

  • ⭐ Fixed all edge cases around dragging heroes to swap between board and reserves in the bottom bar

  • ⭐ Fixed Compendium cutting off in 16:10 resolutions when started from the main menu

  • ⭐ Fixed cases where heroes would be placed on the board above the team size limit




GAMEPLAY UPDATES

– Aleco, Lead Designer

We have added 20 brand new events to the game this week, including 4 combat-based events called “Trials”. As part of an ongoing clarity and simplification pass, there are a large number of text updates to Heroes as well as handful ability updates focused on simplifying some of the game’s more complicated effects. Finally, we have a number of changes focused on improving the balance of challenge fights, SSS Boss Relics, and individual enemies/stages.



Event Updates


20 new events have been added to the game this week. These events have replaced the old random events (though a few of them will be familiar to our long-time players), and occur at the same timings as the old events (after Fight #4 of Act 1, Fight #7 of Act 2, and Fight #10 of Act 2). At each crossroad players will be presented with 2 random events from a curated pool for each stage, as well as a third “Rest” event which gives Heroes +10% basic stats in the next fight.


4 of these new events are “Trial” events which place the player in a combat encounter with special rules. Trial events do not count as normal combats for the purposes of triggering the Shard Stabilizer or accumulating Hero deaths in RSP mode.



Text Updates


As we march closer and closer to our eventual public release, one of the major focuses of the design team has been to increase the clarity and readability of the various effects in the game. This week’s patch includes a large number of clarity-focused text changes to Hero passive and active abilities; the most important effects in the game. The majority of these changes did not impact the functionality of abilities, but a small number of changes were made to ability functionality for the sake of clarity and simplicity (more on these in the Hero Changes section).


Players will likely notice that the new standards and formatting rules introduced in these Hero-focused changes have not yet made their way into the rest of the game’s content, such as Items, Relics, and Rank Modifiers. Text updates, balance changes, and clarity improvements to the remainder of the game’s content will be a major focus for our design team for next week’s patch.



Difficulty Adjustments


Challenge Fight Relics


Note: The overall level of difficulty in challenge fights was in a decent place last patch, but the win rate spreads between different challenges were far too wide. The goal with these changes is to tighten that spread and make each modifier feel equally challenging to the others.


  • Act 1

    • Steady Growth (Stall: Enemies gain basic stats)

      • ⬇️Basic Stat Increase: 66% -> 50%

    • Rapid Growth (Rush: enemies gain basic stats)

      • ⬇️Rush Duration: 15 -> 10

      • ⬆️Basic Stat Increase: 66% -> 75%

    • Decay (Heroes lose basic stats)

      • ⬇️Basic Stat Loss: -25% -> -20%

    • Pain (Heroes take damage each second)

      • No change

    • Providence (Enemies restore HP each second)

      • ⬆️Max HP Restored per Second: 2% -> 2.5%

    • Immunity (Rush: enemies are immune to damage)

      • ⬆️Rush Duration: 10 -> 15

  • Act 2

    • Steady Growth (Stall: Enemies gain basic stats)

      • No change

    • Rapid Growth (Rush: enemies gain basic stats)

      • ⬇️Rush Duration: 15 -> 10

      • ⬆️Basic Stat Increase: 50% -> 66%

    • Decay (Heroes lose basic stats)

      • ⬇️Basic Stat Loss: -25% -> -20%

    • Pain (Heroes take damage each second)

      • ⬆️Max HP Damage per Second: 2% -> 3%

    • Providence (Enemies restore HP each second)

      • ⬆️Max HP Restored per Second: 1% -> 2%

    • Immunity (Rush: enemies are immune to damage)

      • No change


SSS Boss Relics


Note: When looking at the data for Boss Relics, it was clear that their overall impact was too low. The SSS difficulty modifier is intended to be the spiciest and most challenging difficulty modifier of them all, so we’re taking a stab at increasing their impact across the board in this patch.


  • Act 1

    • Demon’s Fury

      • ⬆️Attack Speed Buff: 10 -> 20

    • Hydra’s Healing

      • ⬆️HP/S per Max HP: 250 -> 150 

  • Act 2

    • Fire Dragon’s Flame

      • ⬆️Starting Burn Amount: 12 -> 16

    • Frost Dragon’s Chill

      • ⬆️Starting Frost Amount: 5 -> 8

    • Poison Dragon’s Venom

      • ⬆️Starting Poison Amount: 8 -> 10



Enemy Adjustments


  • Lizards (All difficulties and acts)

    • ⬆️-10 Max Mana

    • ⬆️Slightly increased offensive stats

  • Snake (All difficulties and acts)

    • ⬆️Duration of Poison AoE increased from 3 to 4 seconds

  • Demon (SS and higher)

    • ⬆️Slightly increased offense and durability

  • Fire Dragon (All difficulties)

    • ⬆️Slightly increased offense and durability

  • Poison Dragon (All difficulties)

    • ⬆️Moderately increased durability

  • Frost Dragon (All difficulties)

    • ⬆️Slightly increased offense


Stage Adjustments - Difficulty A and Up


  • Floor 4 Archers

    • ⬇️Slightly decreased durability

  • Floor 7 Archers

    • ⬇️Slightly decreased durability

  • Floor 7 Mages

    • ⬇️Slightly decreased durability

  • Floor 9 Mages

    • ⬇️Slightly decreased durability

  • Floor 11 Mages

    • ⬇️Slightly decreased durability



Stage Adjustments - Difficulty SS and Up


  • Floor 3 Fire Mushroom

    • ⬇️Slightly decreased offense

  • Floor 4 Archers

    • ⬇️Slightly decreased offense

  • Floor 7 Mushroom Army

    • ⬇️Slightly decreased offense

  • Floor 7 Lizards

    • ⬆️Slightly increased offense

  • Floor 7 Poisoners

    • ⬇️Slightly decrease offense

  • Floor 8 Mushroom Army

    • ⬇️Slightly decreased offense

  • Floor 8 Plant Monster

    • ⬇️Slightly decreased offense

  • Floor 8 Mushroom Army

    • ⬇️Slightly decreased offense

  • Floor 8 Lizards

    • ⬆️Slightly increased offense

  • Floor 8 Poisoners

    • ⬆️Slightly increased offense

  • Floor 9 Mages

    • ⬇️Slightly decreased offense

  • Floor 11 Mages

    • ⬇️Slightly decreased offense



Items Adjustments


Note: These two items previously did not give any stats to the holder outside of their Rush and Stall triggers. This made the items appear to be bugged in the shop, where we prominently display each item’s stats.


  • Adrenal Eye

    • ⬆️Now gives 200 HP and 25 Attack

  • Doomsday Clock

    • ⬆️Now gives 30 Defense and 25 Magic



Hero Changes


  • Zuri

    • The Poisonous

      • 🔀Simplified. Instead of gaining HP/S per Poison inflicted up to a maximum, this ability now gives Zuri flat HP/S per rank whenever she is attacked.

  • Pimenta

    • Pepper Spray (Signature Active Ability)

      • 🔀Simplified. Instead of giving Pimenta HP/S on cast up to a maximum, this ability now gives her HP/S per rank per enemy hit by the poison cloud.

    • The Lover

      • 🔀Simplified. Now affects all allies directly in front of Pimenta. The numbers have been adjusted to compensate for the increased amount of potential stat gain.

  • Funke

    • The Stoked

      • ⬇️Nerfed. Mana gained per burn damage tick: 2->1 

  • Gustav

    • The Investor

      • 🔀Simplified. This ability was reworked, and no longer requires Gustav to be moved between the board and reserves to work. It now works regardless of whether Gustav is on the board on reserves, and provides a large of 40 Shards every 5 times it triggers.

  • Nyx

    • Ferality (Signature Passive Ability)

      • 🔀Simplified. Now provides stats to Nyx based on the number of times they have triggered Ferality in the current combat.

    • Wild Flurry (Active Ability)

      • ⬆️Improved! Nyx will now leap to a nearby enemy and recast Wild Flurry if her target dies.

  • Kai

    • Resolute Strike (Signature Active Ability)

      • 🔀Simplified. No longer deals base damage and bonus damage. Deals increase damage per remaining Shields.

    • The Bold

      • ⬆️Buffed. Now grants lasting Shields.

    • The Heroic

      • 🔀Simplified. No longer grants lasting Shields. It now grants more Shields and gives Kai Crit.

  • Sal

    • The Lover

      • 🔀Simplified. Now affects all allies directly behind Sal. The numbers have been adjusted to compensate for the increased amount of potential stat gain.

    • The Infectious

      • ⬇️Simplified/Nerfed. Now gives an increased amount of Attack Speed and Magic to the Mage/Duelist that inflicted the Debuff.

  • Tilly

    • Piroutte (Active Ability)

      • 🔀Simplified. No longer does an additional hit to her target and only damages surrounding enemies. The base damage and damage ratios of the AoE were increased.



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