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  • Jun 30
  • 5 min read

0.4.29 brings Guildrun in 6 new languages, adds some event artwork and brings bug fixes and balance updates.

Patch Notes

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30 June 2026


⭐ = Community Suggestion



VISUAL AND AUDIO UPDATES

  • Three updated/added event images for Ringing Fall, Starter Kit and the Three Paths

  • Improved fonts and text sizes

  • Updated texture for Rank Up sequence and slight visual polish

  • Updated S rank item/relic Vfx on the Shop and Auction House to distinguish it more

  • Difficulties now display their endless mode bonus score per difficulty.



BUG FIXES

  • Refreshing a rush ability now not only resets the timer of rush effects, but instead reapplies them

  • Fixed shard generation VFX spawning a single coin instead of one coin per shard

  • Fixed main volume settings resetting on opening the game

  • Fixed missing item icons next to quest completed message on battle result window

  • Fixed minor memory leak caused by battle results panel

  • Fixed missing stat calculations in compendium’s rank modifiers section

  • Fixed signature abilities using hero names in compendium

  • Fixed missing fill indicator for stall and rush effects




GAMEPLAY & BALANCE CHANGES

Difficulty Adjustments:


  • All Difficulties

    • ⬆️Increased the difficulty of floors 9 and 10 (act 2).

    • 🔄Made targeted stat adjustments to many individual stages to better align their win rates with other stages on the same floor.

  • Base -> B

    • ⬆️Slightly increased the defense of enemies in act 2.

    • ⬆️Slightly increased the offense of enemies in act 2.

    • ⬆️Increased the offense of all 3 Dragon act 2 bosses.

  • B -> S 

    • ⬆️Slightly increased the offense of enemies in act 2.

    • ⬆️Increased the offense of all 3 Dragon act 2 bosses.

    • ⬆️Increased the durability of the Fire Dragon act 2 boss.

  • SS+

    • ⬆️Slightly increased the difficulty of the fight after the act 1 boss.

    • ⬆️Increased the durability of the Poison Dragon act 2 boss.

    • ⬆️Increased the offense of the Frost Dragon act 2 boss.

  • Challenge Fights

    • Act 1:

      • ⬇️Improvidence

        • HP% healing to enemies per second: 3% -> 2.5%

      • ⬇️Pain

        • HP% damage to Heroes per second: 3% -> 2.5%

    • Act 2:

      • ⬇️Decay

        • Basic Stat Decrease: 20% -> 17.5%

      • ⬆️Pain

        • HP% damage to Heroes per second: 6% -> 7.5%


Endless Mode


  • ⬇️Reduced the bonus per difficulty level from 3 to 2.


Events


  • Trial Events (Fights Events)

    • 🔄Once per game, one of the three random crossroads will be a “Trial Crossroads”, which gives the player a choice between 2 trial events.

    • 🔄Trial events no longer appear in the random event pools - the only time trial events will appear is during the Trial Crossroads.

    • ⬆️There was a bug which previously made the difficulty of trial events far easier than intended. We have corrected this bug and will be closely monitoring the winrates of Act 2 trial events of the coming week.

    • Trial: Single Combat

      • ⬇️Reduced difficulty in act 1.

    • Trial: Endurance

      • ⬆️Slightly increased difficulty in act 1.

  • Starter Kit (First Crossroads)

    • ⬆️Increased amount of stats provided by all Sustained Stat boosts by ~50%.

  • Three Urns

    • 🔄Removed from the random event pool.

  • Three Paths

    • ⬇️Jagged Divide basic stat decrease: 20% -> 15%

  • Void Beast

    • ⬆️Increase Stun duration to 6 seconds.

  • Strange Fruits

    • ⬆️Increase Stun duration to 6 seconds.


Items


  • All

    • ⬇️Reduced baseline amount of Starting Mana per item from 30 to 25.

  • Epic

    • Golden Standard

      • ⬇️Shard generation threshold: 10 -> 12

    • Tranquil Eye

      • ⬇️Stall Duration: 30 -> 40

    • Shattering Charm

      • ⬇️Percent damage from Shields applied: 40% -> 33%

    • Adrenal Eye

      • ⬇️Rush Duration: 8 -> 7

    • Flaming Gauntlets

      • ⬆️Burn per attack/attacked: 3 -> 4

    • Assassin’s Glyph

      • ⬆️Crit % increase: 25% -> 30%

    • Ring of Virality

      • ⬆️Poison inflicted quest requirement: 200 -> 175

  • Rare

    • Magician’s Ledger

      • ⬇️Shard Generation threshold: 6 -> 8

    • Brawler’s Ledger

      • ⬇️Shard Generation threshold: 6 -> 8

    • Accuracy Contract

      • ⬆️Base item Attack and Magic: 12 -> 25

    • Onyx Gem

      • ⬆️Stealth duration: 3 -> 5

    • Searing Contract

      • ⬆️Burn increase: 30% -> 33%

    • 🔄Viscera Collector and Hourglass

      • ⬆️Now correctly triggers from any source (instead of only trigger on rush/stall by the holder).

      • ⬇️Quest requirement: 3 -> 5


Relics


  • Legendary

    • Godspeed Ascension

      • ⬇️Rush Duration: 2 -> 1

    • Burning Spiral Engine

      • ⬆️Max HP% Damage: 33% -> 50%

    • Shield Fragmentation Engine

      • ⬆️Shield damage percent: 150% -> 200%

  • Epic

    • Arcane Backup Prism

      • ⬇️Magic per rank of Mage: 25 -> 20

    • Alignment Ascendancy

      • ⬆️Attack Speed per trigger: 7 -> 10

      • ⬆️Defense per trigger: 10 -> 15

  • Rare

    • Warrior’s Emblem

      • ⬇️Auto attack crit bonus: 75 -> 50

    • Deceleration Reactor

      • ⬇️Mana per trigger: 10 -> 8


Heroes

Note: For the first time, we have started to give different amounts of bonus stats to Heroes when they acquire a new class from a specialization. Feedback on this welcome!


  • Hoyoung

    • The Sniper

      • 🔄Note: The goal with these changes is to better establish Hoyoung as an auto attacker with this spec. We anticipate these changes will land as an overall buff.

      • ⬆️⬆️Attack per hex per rank: 5 -> 10

      • ⬇️Max Mana increase: 25 -> 40

    • The Conduit

      • ⬆️Fixed a bug where Hoyoung did not immediately gain the Mana Regen on kill.

  • Gustav

    • The Avalanche

      • ⬇️Magic gained per trigger: 10 -> 5

    • The Investor

      • ⬇️Shard Payout: 40 -> 30

    • The Glacier

      • ⬆️Defense on acquire: 30 -> 50

  • Yuuna

    • The Shadow

      • ⬆️Mana Gained: 50 -> 75 (max)

  • Irini

    • The Olympic - Zeus’s Thunder

      • Note: These stats should make it easier to stack up the quest.

      • 🔄⬆️Base Stats: 20 Attack Speed, 15 Crit, 25 Attack -> 30 Attack Speed, 22 Crit

    • The Electric (Active Ability)

      • ⬇️Attack Speed scaling per Rush/Stall trigger: 25% -> 20%

  • Zuri

    • The Cruel (Active Ability)

      • ⬆️Base damage: 50 -> 150

  • Funke

    • The Detonator

      • ⬆️No longer removes the burn stacks from the enemy when the ability triggers.

  • Reyna

    • The Brawler

      • ⬆️Max HP on acquire: 200 -> 300

  • Aria

    • The Resplendent

      • ⬆️Base debuff increase percent: 15% -> 20%

  • Karsu

    • The Frostbite

      • ⬆️Attack gained on acquire: 25 -> 40

  • Logan

    • The Iron

      • ⬇️Rush duration: 8 -> 6

  • Rip

    • The Brute

      • Note: We expect these changes to be a slight overall nerf.

      • ⬆️Base max HP stolen per Crit: 0 -> 5

      • ⬇️⬇️Max HP stolen from Crit stat: 66% -> 50%

    • The Glutton

      • ⬆️Fixed a bug where Rush triggers were not counting often enough towards the global rush rush trigger amount. This ability should be stronger as a result of this bug fix.

    • The Enraged (Active Ability)

      • ⬆️-5 Max Mana

      • ⬆️+5 Starting Mana

  • Ming

    • The Searing (Active Ability)

      • ⬆️-5 Max Mana

      • ⬆️+10 Starting Mana

  • Pollen

    • The Earth’s Child

      • ⬇️Stall duration: 15 -> 20

      • ⬇️Frost per Magic increment: 30 -> 33

      • ⬇️Burn per Magic increment: 20 -> 25

    • The Fae’s Kiss

      • ⬆️Fixed bug where the doubling ability wouldn’t trigger correctly while Pollen was in combat.

  • Nyx

    • The Spark

      • ⬇️Rush durations: 5, 15, 25 -> 10, 20, 30

    • The Keen-Eyed

      • ⬆️Crit on acquire: 25 -> 30

    • The Wild (Active Ability)

      • ⬆️Attack speed damage scaling percent: 25% -> 33% 


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