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  • Jun 16
  • 3 min read

0.4.27 brings a balance pass across the game, new and updated icons and improvements to the sound experience.

Patch Notes

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16 June 2026


⭐ = Community Suggestion


GAMEPLAY CHANGES (Highlights; more details below)

  • Balance Pass across heroes, items and difficulties

  • New and updated icons for items and abilities

  • Sound pass and added Kai soundset


VISUAL AND AUDIO UPDATES

  • New and updated icons for relics, items, and abilities

  • ⭐ Updated camera work to have smoother movements

  • ⭐ Updated Crossroad visuals to match the new camera work

  • New combat preparation music before facing an act boss

  • ⭐ Improved overall audio and sound effects mix

  • Kai soundset added to the game

  • Minor UI adjustment on Victory/Defeat screen



GAMEPLAY & BALANCE CHANGES

Event Updates


  • All “Rest” choices

    • ⬆️Basic stat bonus: 10% -> 20%



New Relic


  • The Auction House now offers the Harmony Crystal relic, which permanently increases team size by 1 with no quest requirement at a cost of 50 Shards.

  • Harmony Crystal can only be purchased once and is never on sale..



Red Rift


  • The Rift Seal (formerly Rift Anchor)

    • Heroes with 2 or more classes only provide 1 charge at a time.

    • Heroes with 2 or more classes charge the Rift Seal from top to bottom.

    • Items which add classes to a Hero now count towards classes for Rift Seal progress.

    • ⭐ When the Rift Seal is fully charged, the challenge completes and the item destroys itself.



Enemy Stats and Challenge Fights


  • ⬇️Slightly decreased offense for non-boss enemies in Act 2 for SS and above.

  • Challenge Fight Relics Changes:

    • Act 1 

      • 🔀Immunity

        • Removed from the pool.

      • ⬆️Rapid Growth

        • Basic stat increase: 100% -> 150%

      • ⬆️Pain

        • Damage per second: 2.5% of Max HP -> 3% of Max HP

      • ⬇️Steady Growth

        • Basic stat increase: 50% -> 40%

    • Act 2

      • 🔀Immunity

        • Removed from the pool.

      • ⬆️Improvidence

        • Healing per second: 3% of Max HP -> 4% of Max HP

      • ⬆️Pain

        • Damage per second: 5% of Max HP -> 6% of Max HP

  • Fight Event Changes:

    • ⬆️Act 1 Single Combat is now slightly harder.

    • ⬇️Act 1 Demolition is now moderately easier.

    • ⬆️Act 2 Endurance and Single Combat are now moderately harder.

    • ⬆️Act 2 Demolition and Rematch are now slightly harder.



Relic Balance Changes


  • Rare

    • ⬇️Mage’s Memento

      • Frost per Mage 20 -> 15

    • ⬇️Precision Conduit

      • Quest Requirement: 50 -> 40

      • Defense reduction: 5 -> 4

    • ⬇️Acceleration Reactor

      • Crit per Trigger: 7 -> 5

    • ⬆️Plague Conduit

      • Quest Requirement: 900 -> 750

    • ⬆️Shield Repriser

      • Shield reflect damage: 50% -> 75%

  • Epic

    • ⬇️Warrior’s Sundering Filigree

      • Rush Duration: 10 -> 8

      • Defense Reduction: 25 -> 20

    • ⬇️Frost Ascendancy

      • Stun Duration: 5 -> 3 seconds

  • Legendary

    • ⬇️Tank’s Absolution Engine

      • Attack threshold: 6 -> 8

    • ⬇️Deceleration Legacy Crystal

      • Stall Duration: 40 -> 45


Item Balance Changes


  • Rare

    • ⬆️Squire’s Sword

      • Permanent attack increase: 4 -> 6

    • ⬆️Accuracy Contract

      • Quest Requirement: 15 -> 10

      • Shard gain: 15 -> 20

    • ⬆️Toxic Contract

      • Poison increase amount: 25% -> 33%

    • ⬆️Bruiser’s Mitts

      • HP Gain on attack: 10 -> 15

  • Epic

    • ⬇️Amulet of Storms

      • Frost Threshold: 30 -> 40

    • ⬇️Adrenal Eye

      • Basic stat gain: 40% -> 33%

    • ⬆️Cleansing Charm

      • Debuffs removed: 33% -> 50%

    • ⬆️Polymath’s Prism

      • Basic stats gained: 20% -> 25%



Hero Changes


  • Funke

    • ⬆️Wildfire (Signature Active Ability)

      • Base Burn per Fireball: 10 -> 12

      • Burn per Fireball: 50% of Magic -> 66% of Magic

  • Ratna

    • ⬆️Starfall (Signature Active Ability)

      • Base Damage: 175 -> 190

    • ⬆️The Fashionable

      • Mana Regen per Item Level : 3 -> 4

      • HP/S per Item Level : 6 -> 8

  • Pimenta

    • ⬇️The Seasoned

      • Defense given per rank: 30 base + 30 per rank -> 25 base + 25 per rank

    • ⬆️The Lover

      • Attack Speed Gain: 10 -> 15

    • The Spicy

      • This ability was applying 1 fewer debuff than intended. This has been fixed.

  • Sal

    • ⬆️The Lover

      • Defense gain: 15 -> 20

  • Dragomir

    • ⬆️The Greedy

      • Bonus Shards on Kill: 1 base + 1 per rank -> 2 base + 1 per rank

  • Rip

    • ⬆️Bloodthirsty (Signature Passive Ability)

      • Rush Duration: 8 -> 10

    • ⬇️The Brute

      • Max HP Stolen : 75% of Crit -> 66% of Crit

  • Gustav

    • ⬇️Blizzard (Signature Active Ability)

      • Frost per Tick: 1 base + 1 per 6 Mana Regen -> 1 base + 1 per 8 Mana Regen 

  • Tilly

    • ⬇️The Sharp

      • Rush Duration: 8 -> 10

      • Rush ability Attack and Crit given: 10% per rank -> 8% per rank

      • Stall ability Attack Speed and Crit given: 10% per rank -> 8% per rank

  • Skorn

    • ⬇️The Haughty

      • Base Shields per Stall Trigger: 30 -> 20


 
 
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