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  • Jun 9
  • 3 min read

0.4.26 brings further improvements to events, new items and relics and balance updates.

Patch Notes

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9 June 2026

With today's patch comes not only a new name for the game, but also a second pass on the new events we shipped last week, alongside some new items, relics and balance updates. We are also introducing camera movement to the game.


⭐ = Community Suggestion


GAMEPLAY CHANGES (Highlights; more details below)

  • New Game name: Guildrun!

  • Second pass on the new events, simplifying texts and improving readability

  • Players now receive 2 reroll tokens per boss (up from 1).

  • New items and relics that increase the size of Heroes in combat.

  • Introduced camera movement to the game.


VISUAL AND AUDIO UPDATES

  • Updated rank up intro animation sequence

  • Minor UI text update: bold fonts are removed and changed into white-colored

  • Camera movement

    • Added camera movement, including screenshake for some abilities

    • Player can now drag and zoom the camera during combat

  • Ratna's abilities now have their own sound

  • Overall sound effect and mixing improvements



GAMEPLAY UPDATES

– Aleco, Lead Designer

The major focus for our team over the past week has been on getting things ready for the localization of Guildrun. The majority of player-facing changes in this week’s patch are focused on improving the text of the game, which included updates to many of the names in the game, including active and passive ability names, item names, rank modifier names, and even the game’s name itself!



Event Updates


  • The first event of the game (after the first shop) has been simplified and moderately buffed.

  • The second event of the game (after the second shop) has been updated to provide the player with a greater number of potential event options.

  • All random crossroads no show 1 random event (down from 2), plus the rest option.



Gameplay Updates


Players now receive 2 reroll tokens per boss (up from 1).

  • Some items and relics increase the size of Heroes in combat.



Items Adjustments


Note: These two items previously did not give any stats to the holder outside of their Rush and Stall triggers. This made the items appear to be bugged in the shop, where we prominently display each item’s stats.


  • ⬇️Reduced the amount of Starting Mana on all items which provided it.

  • ⬆️🔀Enlarging Vest (formerly Troll Vest):

    • Now Gives % max hp and size now

  • ⬇️Brawlers and Magicians Ledger:

    • Stat Threshold: 5 -> 6 Shards

  • ⬇️The Golden Standard:

    • Stat Threshold: 5 -> 8 Shards

  • ⬇️Freezing Contract:

    • Extra Frost: 25->20%

  • ⬇️Onyx Gem:

    • Stall 15 -> 20

  • ⬆️Spellblade:

    • On cast Attack gain: 10->25

  • ⬆️Thief’s Dagger:

    • On Kill Shards gained: 2->3

  • ⬆️Golden Helmet:

    • On Stall Shards gained: 2->3

  • ⬆️Deadeye Hood and Sentinel’s Plate:

    • Double stats -> triple stats 

  • ⬇️Amulet of Winter:

    • Extra Frost: 50%->40%

  • ⬇️Serrated Dagger:

    • Defense reduced on Crit: 4->3

  • ⬇️Vanguard’s Glyph:

    • Bonus Max HP: 33->25%

  • ⬇️Duelists’s Glyph:

    • Bonus Attack Speed: 25->20%

  • ⬇️Ring of the Leech:

    • Crit and HP/S gained: 2/2->1/1

  • ⬇️Tranquil Eye (formerly Doomsday clock):

    • Basic Stats gained: 40->33%



Relic Changes


  • 🔀Vanguard’s Titanic Engine

    • Redesign to focus on in-fight scaling instead of permanent scaling.

    • Increases the size of Vanguards.

  • ⬆️Frontline Embiggner and Barricader

    • Increases the size of Heroes.

  • ⬆️Backline Sharpener and Quickener

    • Increases the movement speed of Heroes.


Heroes


  • Yuuna

    • ⬇️Hired Killer

      • Simplified. Removed the Max shuriken increase.

    • 🔀Nightshade

      • Simplified. Shadow Shuriken Strike now gains +100% crit against poisoned enemies.

  • Kai

    • 🔀Resolute Strike (Signature Active Ability)

      • Simplified. Went back to dealing base damage + 100% shield damage. Removed the Crit scaling.

    • 🔀The Heroic

      • Now gives Attack instead of Crit.



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