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  • Jun 12
  • 3 min read

The last blow of the week of hotfixes! Another sizeable balancing and difficulty adjustment, more camera work and bugfixes.

Hotfix

|

12 June 2026




GAMEPLAY CHANGES

  • New camera adjustments

  • Add more missing icons

  • New elements and adjustments to tutorial

BUG FIXES

  • Fix issue that caused new players to get stuck in tutorial

  • Fix S-Rank Hero Event in Endless Mode giving wrong heroes

  • Fix Endurance trial always showing 30 second duration

  • Fix camera issues on ultra wide aspect ratios

  • Fix multiple text issues

 



BALANCING ADJUSTMENTS

Enemy Stats:

  • Notes:

    • We’ve been slowly increasing the difficulty of the game over the past few hot fixes, particularly on difficulties below SSS. Our internal data shows us that the win rates for players on their very first run is above 50%, which is a bit higher than we’d like it to be. It’s very important that we offer players just the right amount of challenge when our game debuts publicly in the not-too-distant future.

    • The current win rate for SSS is very close to our target, so we’ve been largely trying to avoid changes which significantly impact the difficulty of SSS. We don’t expect today’s slight increase to enemy durability to make a major impact on the overall difficulty of SSS.

  • Enemy offensive stats increased by 5% for all difficulties below SSS.

  • Enemy durability increased by 5% for all difficulties.


Red Rift:

  • Notes:

    • The win rate for Red Rift has climbed considerably since the release of the mode. We’re adding a new lever for us to be able to better control the difficulty of Red Rift in this patch, increasing its difficulty very slightly while doing so. We are also working on some quality of life changes for Red Rift which will slightly decrease its overall difficulty.

  • Enemies now have 5% increased basic stats.

  • The Rift Seal

    • Basic Stat reduction: 20% -> 25%


Item Balance Changes:

  • All Rarities

    • Notes:

      • Items which provide Omnivamp were slightly underperforming compared to others.

      • ⬆️Increased the Omnivamp provided per item by ~50%.

  • Rare

    • ⬆️Searing Contract

      • Burn Increase: 20% -> 30%

    • ⬆️Squire’s Sword

      • Permanent Attack Increase: 2 -> 4

    • ⬇️Cleric’s Scroll

      • Quest Requirement: 2000 Shields -> 2500 Shields

    • ⬇️Enlarging Vest

      • Max HP % Gain on Stall: 33% -> 25%

  • Epic

    • ⬇️Amulet of Storms

      • Frost Required: 25 -> 30

      • Stun Duration: 2.5 -> 2 seconds

    • ⬇️Amulet of Shields

      • Shield Bonus: 33% -> 25%

    • ⬆️Shattering Charm

      • Damage % of Shield: 25% -> 40%

    • ⬆️Serrated Dagger

      • Replaced 25 Attack with 20 Attack Speed

    • ⬆️Sword of Combustion

      • Replaced 300 HP with 30 Attack Speed


Starting Choice Balance Changes:

  • ⬆️Survivor Charm

    • Start with 15 less shards -> 5 less shards

  • ⬆️All in

    • Gain 30 -> 40 shards

  • ⬆️Quantity over Quality

    • Starting shard reduction: 5 -> 0

  • ⬆️Crest Windfall

    • Start with 8 -> 5 fewer Shards

  • ⬆️Mystery Charm

    • Starting shard reduction: 5 -> 0


Relic Balance Changes:

  • Legendary

    • ⬇️Temporal Alignment Crystal

      • Damage and Shields per Trigger: 10 -> 8

    • ⬆️Burning Spiral Engine

      • Area of effect increased by 2 hexes

    • ⬇️Warrior's Bloodshield Engine

      • Shield applied from damage: 20% -> 15%

    • ⬇️Tank's Absolution Engine

      • Every 5 -> 6 attacks.

      • Stun duration: 2 -> 1.5 seconds

    • ⬇️Assassin's Ambush Engine

      • Poison applied: 100% of Crit -> 66% of Crit

    • ⬆️Vanguard's Titanic Engine

      • Triggers every 250 HP gained -> 200 HP gained

  • Legendary Quest:

    • ⬆️Merchant Mandate

      • Quest requirement: 12 rerolls -> 9 rerolls


  • Epic

    • ⬇️Mystic’s Prosperity

      • Attack and Magic Applied: 100% of Mana Regen -> 66% of Mana Regen

    • ⬇️Glacial Guard

      • Shields per Frost inflicted: 10 -> 8

    • ⬇️Deceleration Aegis

      • Shields applied: 1000 -> 800

    • ⬇️Deceleration Apotheosis

      • Stall duration: 20/40/60 -> 25/50/75

    • ⬇️Perfect Divergence Prism

      • Basic stats applied: 40% ->  33% 

    • ⬆️Alignment Ascendancy

      • Attack Speed per trigger: 4 -> 6

      • Defense per trigger: 5 -> 9

  • Rare

    • ⬇️Mystic’s Memento

      • Shield per Mystic: 25% of Max HP -> 15% of Max HP 

    • ⬇️Precision Nexus

      • Heal per trigger: 50 -> 40

      • Mana per trigger: 5 -> 4

    • ⬇️Mage’s Memento

      • Frost per Mage: 25 -> 20

    • ⬆️Tank’s Memento

      • Poison per Tank: 15 -> 20

  • Common

    • ⬆️Acceleration Lattice

      • HP/S applied: 10 -> 20


 
 
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